Here's a look at the sales side of the Sword & Sworcery project from Capy's Nathan Vella (also posted at Capy's website):
On March 24th, 2011 Superbrothers: Sword & Sworcery EP launched on iPad. The first hours after its release were exciting, stressful, celebratory and even terrifying (as game-centric twitter feeds exploded). We watched as the game hit the top 10 paid games chart before we were even featured. Leading up to launch we knew we had made something cool. After launch we knew there was an audience that appreciated it.
Over the next 2+ years, we brought the game to PC, Mac & Linux. We collaborated with the amazing folks from 8-4 to create a version specifically for Japan. With the help of Apportable, we brought the game to Android. We joined our close friends in the most successful Humble Indie Bundle of all time, and joined a great Android Bundle as well.
With over 1.5 million copies sold, it’s pretty obvious that #Sworcery has been a resounding success, and we’d like to share a few details of that success with you. There’s not that many titles out there that began on iOS and made their way to this many other platforms over time, so we hope that this info is helpful in some way/shape/form.
Without further ado, lets take a look…
And, as an added little bonus, Mr Jim Guthrie has also provided some interesting data regarding the breakdown of #Sworcery soundtrack sales.
Take a peek:
It has been a pretty wild ride, and to everyone that helped make the game such a success, we’re glad you joined us for it. Here’s hoping these stats are useful, and feel free to let us know if you’d like to see any others.
Thanks for your support, and we are now cosmic friends forever.