sworcery sales infographic

Here's a look at the sales side of the Sword & Sworcery project from Capy's Nathan Vella (also posted at Capy's website):

On March 24th, 2011 Superbrothers: Sword & Sworcery EP launched on iPad. The first hours after its release were exciting, stressful, celebratory and even terrifying (as game-centric twitter feeds exploded). We watched as the game hit the top 10 paid games chart before we were even featured. Leading up to launch we knew we had made something cool. After launch we knew there was an audience that appreciated it.

Over the next 2+ years, we brought the game to PC, Mac & Linux. We collaborated with the amazing folks from 8-4 to create a version specifically for Japan. With the help of Apportable, we brought the game to Android. We joined our close friends in the most successful Humble Indie Bundle of all time, and joined a great Android Bundle as well.

With over 1.5 million copies sold, it’s pretty obvious that #Sworcery has been a resounding success, and we’d like to share a few details of that success with you. There’s not that many titles out there that began on iOS and made their way to this many other platforms over time, so we hope that this info is helpful in some way/shape/form.

Without further ado, lets take a look…




And, as an added little bonus, Mr Jim Guthrie has also provided some interesting data regarding the breakdown of #Sworcery soundtrack sales.

Take a peek:


It has been a pretty wild ride, and to everyone that helped make the game such a success, we’re glad you joined us for it. Here’s hoping these stats are useful, and feel free to let us know if you’d like to see any others.

Thanks for your support, and we are now cosmic friends forever.


apple's five year old app store

Superbrothers: Sword & Sworcery EP is one of five "landmark" videogames selected by Apple (wow, thanks!) to celebrate five years of the App Store - get it for absolutely free on iOS for a limited time!

Here's a link to this promotion on the iTunes App Store:

Apple had this to say about 'Five Years of the App Store':

"From the 500 apps available at launch in 2008 to the more than 900,000 at your fingertips today, it's been a remarkably prolific five years for the App Store. To celebrate, we're giving everyone five landmark games and five groundbreaking apps for a limited time. Plus, look back at the key moments that have made the App Store the world's most innovative destination for apps."

In only five years the App Store has played a significant role reshaping the worlds of computing and videogames, and in the process the App Store and iOS ecosystem has created countless opportunities for App developers and videogame-makers like us.
At the start of our videogame project our creative goal was to create something fresh and elegant that would feel at home on Apple's beautiful touch machines. We wanted to create a relaxed, musical experience that would encourage people to listen, be playful, explore and be surprised. In spring 2011, Superbrothers: Sword & Sworcery EP launched for iPhone and iPad, and it quickly connected with a broad, enthusiastic audience. It was a beautiful moment for everyone involved!
The App Store has changed many lives for the better and we're grateful it exists. Now, five years since the launch of the App Store and two years since our project appeared there, we're pretty excited about this golden opportunity to thank Apple and the App Store folks by connecting our strange handcrafted little adventure with an even broader audience.


Superbrothers: Sword & Sworcery EP was created by three creative entities: Superbrothers, Capy and composer Jim Guthrie. The core team consisted of about five people. Production occurred from late 2009 to iOS launch in early 2011. The project has since been released on PC, Mac & Linux as well as Android. The project launched in Japan in June 2012 thanks to the Tokyo-headquartered firm 8-4. For more about this project please take a look at our ABOUT page.





android launch & winter solstice sales

Here's something to brighten the gloom of winter (or maybe darken the warmth of summer for anyone down under): Superbrothers: Sword & Sworcery EP is out now for Android via the Google Play Store, and it's on sale there (40% $4.99 $1.99) and everywhere else for the yuletide season.

Superbrothers: Sword & Sworcery EP was designed specifically for touch-capable mobile devices, so this new edition for Android is likely to be a great fit for folks who own Android-compatible devices and are eager to experience this touching landmark mobile videogame adventure.
Meanwhile #sworcery is now on sale with significant discounts for the original touchtronic edition for iPhone & iPad on the iTunes App Store (40% 4.99 1.99). The well-received point-and-click edition of #sworcery for electric computers for PC, Mac & Linux is also deeply discounted (60% 7.99 $3.19) on Steam.
In addition, these fine #sworcery records will soon be on sale including the deep cuts of Scntfc's Moon Grotto 7" (2012), the out-of-this-world Japanese #sworcery remix record The Scythian Steppes (2012) and Jim Guthrie's original award-winning soundtrack album Sword & Sworcery LP: The Ballad of the Space Babies (2011).
Created with love and heart by very few individuals & now enjoyed by over a million people, #sworcery is an unlikely success story. Originally released for iPhone & iPad in spring 2011, Superbrothers: Sword & Sworcery EP took the world by storm with a fresh mix of audiovisual style, soulful narrative, expressive mechanics and experimental design sensibilities. On mobile platforms best known for short attention span feel-good microgames, #sworcery's sublte approach stood out from the crowd. The project has since been recognized by critics and audiences alike as an ambitious, idiosyncratic, surprising, at-times heartbreaking artistic statement that is nevertheless perfectly at home in the often mysterious, occasonally beautiful, sometimes profound language of videogames.

Note: For anyone wondering if there's anything to the secret transmissions connected with the Moon Grotto: all's well that ends well (?).